FRIDAY PROGRAMME

TALKS

10:00-10:30 | HOW CAN MIXED REALITY GENERATE NEW FORMS OF EXPERIENCE?

Carl Smith , Principal Research Fellow, Ravensbourne

Wearable Experience, Natural Media, Sensory Augmentation, Empathy Engines and Conscious Fashion are just some of the new mediums and forms of media being designed and developed by the Learning Technology Research Team (LTRC) at Ravensbourne. LTRC are exploring the evolution from VR and AR to sensory augmentation using perceptual technologies. We can now adopt radically different visual or auditory systems as our default networks. This pursuit of new states of perception and forms of experience is leading to cognitive and creative insights. Technology can be invented but human nature is something we have less control over so to properly explore our perceptual experience, we must understand the rules that govern our minds and bodies. During this presentation we will consider the broad spectrum of what augmentation can do for us but also make clear the dangers of an over- technologised world.

10:30-11:00 | BRIDGING EXPERIENCES WITH WEBVR

Diego Gonzalez, Developer Advocate, Samsung Research UK

The web has learnt some new tricks, and in a world driven by technology, democratizing new mediums of communication is key for innovation. Let me uncover and re-introduce to you one of the most mysterious—yet known—pieces of software in every computational device: the web browser. Let me explain how can we bridge worlds and experiences by tapping a link.

11:00-11:45 | IMMERSIVE TECHNOLOGIES AND THE FUTURE OF ADVERTISING - PANEL DISCUSSION

Debbie Ellison, Head of Digital, Geometry; Dean Johnson, Head of Innovation, Brandwidth, Tom Ollerton, Innovation Director, We Are Social; Lawrence Weber, Managing Partner – Innovation, Karmarama,

Chaired by Dan Harvey, Chief Creative Director at Zone Digital

11:45-12:15 | THE STATE OF VR. MYTHS AND REALITY

Dave Bomphrey, Jaunt VR

Jaunt will take you through the myths often held by brands and look at the real state of the VR market today. We show why optimism is warranted and by using case studies we show the opportunity available right now and how success can be achieved.

12:15-12:45 | MAKING INTERACTIVE MUSIC EXPERIENCES IN VR VIDEO

Kevin Molloy, Independent VR Producer

Kevin has been producing and directing innovative music experiences and campaigns for the last 10 years. In this talk he will take us through the creative, technical and logistical challenges and processes behind 3 of his recent music VR projects: launching an interactive techno club for Google and Boiler Room , creating a branching-narrative music video for Dimitri Vegas and Like Mike in Ibiza, and taking users into the studios and memories of Ed Harcourt and the Mystery Jets, with a focus on user experience and how to bring interactivity live action video in VR.

13:30-14:00 | MAKING VR STORAGE A REALITY

Christo Conidaris, Regional Sales Director, Quantum

Creating an immersive VR viewer-driven experience may arguably be one of the most profound changes in the 100-plus years of moving-image storytelling.  As post-production professionals look ahead, many of them realise that scalability—for both production systems and archiving—will be a significant challenge. Christo Conidaris explores VR workflows where massive amounts of blindingly fast storage and a higher degree of simultaneous file access are required.

14:00-14:30 | 360 DOCUMENTARIES IN DIFFICULT PLACES

Mary Matheson, VR Film Director, Surround Vision

Immersive technologies can take us to new worlds – but what are the challenges in filming on location? Mary Matheson gives us a behind-the-scenes look at how to make quality 360 documentaries in harsh conditions and far flung places.

14:30-15:00 | THE ROUTE TO MASS ADOPTION

Henry Stuart, CEO/Co-founder, Visualise

How is an expensive, isolating, and still relatively unpopular medium touted to be bigger than TV by 2025? What are the key events between now & then that will signal the move towards mass adoption? And what is it going to take for VR to hit the mainstream?

15:00-15:45 | VR: SHOW ME THE MONEY - PANEL DISCUSSION

Will Saunders, Creative Director BBC & DCMS; Piers Harding, Director of Games, HIS Markit; Liz Rosenthal, CEO and Founder, Power to the Pixel, David Wise, Co-founder and CEO, Parable

How is the opportunity for VR shaping up in 2017? Have we emerged from the Hype Cycle? Are we still in the pre-market economy? Who is funding, who is licensing? And How should you market, distribute and monetise in VR. This panel will explore the realities facing VR practitioners in 2017 & ask how well placed we are in the UK as world leaders in cultural and creative content to compete in this increasingly global landscape.

WORKSHOPS

 

10:45-11:45 | MISTIKA VR - STITCHING WORKSHOP

Peter Amies, SGO

Spend time with Mistika expert user Peter Amies, who will talk you through the challenges of working with 360 content, the future of VR and how SGO‘s latest offering Mistika VR addresses these challenges with real-time, optical flow, affordable stitching solution.

11:00-12:30 | I THINK THIS IS THE BEGINNING OF A BEAUTIFUL FRIENDSHIP: How three siblings (theatre, film and sound) finally learned to share

Angela McArthur, Vanessa Pope and Amelia Shivani Hassard

In this hands-on workshop you’ll approach narrative storyboarding in VR by blending theatre, film and sound design perspectives. You’ll work in groups to adapt cinematic content, using material constraints to advantage. To produce compelling work, it is not enough to rely on technology – informed imagination is invaluable.

11:00-12:00 | MAKING ONE DEADLY WEEKEND VR TRAIL FOR THE BBC

Jonathan Rudd, Creative Director, Parable

Jonathan will be talking through the various stages of the project – a 2′ CGI VR film for the BBC due for release on 4 July – and shows each stage of the process from wireframe to finished product on Samsung Gears. Limited to 10 participants.

12:30-13:15 | THE BEGINNER'S GUIDE TO MAKING 360 VIDEO

Jack Churchill, Head of Digital, Rich Tea Films

Excited by the potential of 360 video? Not sure how to get started making your own content? Or want a helping hand to build your confidence? The Beginners Guide to Making 360 Video will go through cameras, sound, workflow and more – answering all your questions about where to start and what to keep in mind during your first project.

14:00-15:00 | CREATE AND SHARE YOUR FIRST AR, VR OR MR EXPERIENCE IN 15 MINUTES

Jazz Rasool, AR, VR and MR researcher, Ravensbourne

Using drag and drop tasks, all without any coding, you can create AR, VR and MR experiences, each in just 15 minutes, using handheld 3D Scanners, mobile phones, VR headsets, Microsoft HoloLens, Online 3D resources and Unity software. You can just come and listen and get the stages without having to work on any software.

System Requirements: Join in the creation of experiences by having the latest version of Unity 3D (version 5.6+) installed. For mixed reality creation please ensure you have Windows 10 Professional or Enterprise edition installed on a computer meeting Microsoft HoloLens system requirements, including Visual Studio 2017.

14:45-15:30 | 360 DIRECTING TIPS

Richard Nockles, Creative Director, Surround Vision

Shooting 360 is not rocket science, but there are a few tricks and tips you need to know to get the best out of the genre. This workshop will breakdown best practice, showcasing insights from Surround Vision productions with examples that will leave you inspired and enlightened.

RESEARCH SESSIONS

 

11:00-12:30 | DOMES AND VIRTUALITY

Nick Lambert, Head of Research, Ravensbourne; Mike Phillips, Director of iDAT, University of Plymouth; Ben Stern & Phil Meyer, Gaianova, Fulldome UK

High resolution projection into domes offers an alternative to head mounted VR systems, enabling audiences to share immersive experiences. New dome designs, projectors and image servers are enabling the fulldome to be deployed more widely than ever. This session also looks at the potential for AR to be integrated into domes.

14:00-15:00 | CREATE AND SHARE YOUR FIRST AR, VR OR MR EXPERIENCE IN 15 MINUTES

Jazz Rasool, AR, VR and MR researcher, Ravensbourne

Using drag and drop tasks, all without any coding, you can create AR, VR and MR experiences, each in just 15 minutes, using handheld 3D Scanners, mobile phones, VR headsets, Microsoft HoloLens, Online 3D resources and Unity software. You can just come and listen and get the stages without having to work on any software.

System Requirements: Join in the creation of experiences by having the latest version of Unity 3D (version 5.6+) installed. For mixed reality creation please ensure you have Windows 10 Professional or Enterprise edition installed on a computer meeting Microsoft HoloLens system requirements, including Visual Studio 2017.

15:00-16:00 | VR AND MENTAL IMAGERY

Nick Lambert, Head of Research, Ravensbourne

Much of the current interest in VR comes from its combination of realism with highly imaginative settings. Why is VR such an effective tool for the imagination? This session considers the work of Stephen Kosslyn and his theories around mental imagery, and its application to VR.