Creative interaction director, Sky VR Studios
Kim-Leigh Pontin is a BAFTA / Emmy / D+AD award winning creative interaction director, at Sky VR Studios. She helps teams to craft shared experiences and new forms of interactive narrative in emerging mediums, from virtual to mixed reality, as well as immersive theatre. She examines transitions between different realities, and the psychological, neurological and philosophical issues surrounding their design.
Head of Digital Development, National Theatre
His role is responsible for the creative and technical development of the digital interfaces between the NT and its audiences. Toby develops forms of digital engagement and interaction around the NT and its productions. Relevant areas include online, UX, cross-platform, app development, digital publishing, interactive installations, AR, VR, 360˚ films, transmedia and documentary production. He has 15 years expertise in the digital arena from creative, technical, production and social perspectives.
360 Immersive Lab After a decade in television news, Sarah moved into academia and is leading research within the narratives of 360 immersive journalism. Through this technology, Sarah has been developing immersive storytelling practices. This is combined with building immersive educational experiences, which will give the opportunity for a student to explore conflict, emergencies and crisis situations whilst building their own learning experience.
Founder and AR/VR Producer, Wigal
As a producer, Landia Egal has been working on innovative productions using the New Media platforms to tell interactive stories (immersive, games, web, transmedia, installations). She took part in the production of several great award-winning projects, such as ‘Notes on blindness: Into Darkness’, the stunning companion piece to the acclaimed feature documentary Notes on Blindness. After working for several companies in France and in Australia, Landia moved to London in 2016 and created a new company focusing on storytelling & art projects using immersive technologies.
Dr. Lee Bofkin
Co-Founder and CEO of Global Street Art
The misson of which is to live in painted cities. Global Street Art are the leading online street art platform, with over 400,000 fans on social media. They have also organised over 1500 legal street art murals in London since 2012 and now work internationally with leading brands on art-centric commercial projects. Lee has a double first degree in biological sciences from Oxford, a PhD in evolutionary mathematics from Cambridge and is a former UK breakdancer. He also smells like a pine forest and struggles to take adulthood entirely seriously.
Website : www.globalstreetart.com
Exploring (literally) new perspectives and embracing computer-aided technologies, Chu’s work has continued to push back the boundaries of graffiti since he first began experimenting with aerosol paint & home computers in the late 1980’s. Chu describes his creations as gently reminding us of the everyday conflict between digital and analogue devices.
During his 30 years of experience, he has successfully gained a reputation working with some of the most culturally influential artists of our time. Projects with Banksy and Jamie Hewlett, collaborating at the Swiss Embassy in London and for the groundbreaking opera ‘Monkey Journey to the west.’ being a few of the highlights he is humbly proud to mention. An ardent defender in the use of aerosol paint since 1988, starting out in the midlands Walsall and now living in London pursuing a studio career Chu has contributed cutting edge creations on public works, various galleries and group shows around the UK.
Head of Innovation, Brandwidth
As an accomplished design leader, writer, presenter, BBC tech pundit and Head of Innovation at Brandwidth, Dean Johnson is shaping the connected future for Automotive, Publishing, Music, Film, Education and Leisure sectors with the emphasis on user experience and engagement. Dean is a Fellow and former VP of the Chartered Society of Designers and a Mentor for the British Fashion Council.
Head of Audience Labs , Royal Opera House
Tom is Head of Audience Labs at the Royal Opera House in Covent Garden. Previous projects include VR films on The Nutcracker, Nabucco, and World Ballet Day live streaming. Prior to the ROH, Tom worked at the BBC as a radio producer.
Business Developer, Google
Greg Ivanov leads rollout of Daydream across EMEA. Prior to this, Greg was a Strategic Partner Lead for Mobile Partnerships EMEA at Google. Before joining Google, Greg was the Head of Digital for Project Syndicate where he worked on international content partnerships in regards to proprietary digital products.
Founder/MD REWIND (FX)
After founding REWIND (FX) in 2011, Sol has grown the company year on year to an industry leading tribe of vibrant creatives, producing Virtual Reality, animation and creative technology installations for some of the world’s largest brands. Sol is regularly asked to speak at high profile international events, quoted in marketing, advertising and event trade publications, as well as appearing on TV and in national newspapers.
Website : http://rewind.co
William was CEO of computer games developer Computer Artworks Ltd from 1994 to 2003, hit games produced included The THING (Playstation2, Xbox and PC) which sold in excess of one million units world-wide, and was Number 1 hit in the UK and Germany . The Thing was published by Vivendi Universal in USA and Europe, and by Konami in Japan and the Far East . (The Thing game was the sequel to the cult John Carpenter Film The THING starring Kurt Russell).
He has a wealth of experience in games development and games business and has managed (and closed) contracts valued $200K to $5m with Microsoft, Nokia, Atari, Vivendi Universal, SCi, Sony SCEE and Virgin Interactive. He has direct experience in film rights negotiation, copyright issues, games negotiation, digital assets management and games technology development.
General Manager, EMEA, Jaunt VR
Jaunt is the world’s leading Virtual Reality media and production company. Based in London, Dominic is responsible for working with global content and production partners, brands and agencies to create ground-breaking, immersive story-telling and cinematic 3D VR experiences.
Kevin has produced and directed more than 15 VR experiences, including an interactive clubbing experience for Google and Boiler Room, an explorable journey through the paintings and museum of Salvador Dali, interactive music videos, city guides for TimeOut in London and NYC, and many more. Before working in VR he worked extensively in the music industry, producing and directing concert films, documentaries & digital campaigns for artists like Madonna, Rihanna, Nick Cave and Ed Sheehan.
Chief Creative Director at Zone digital
He’s led groundbreaking work with clients like HBO, NatWest, and Verizon. His work wins awards at the likes of The Art Directors Club, Cannes, and The One Show and BIMA recently honored Daniel in their annual Hot 100. It earns media attention from the likes of Ad Age, The Guardian, and Wired. He speaks and writes about experience design at The Drum, IxDAConference, and SXSW and mentors startups on his own and alongside Techstars.
Co-founder of Rich Tea Films,
Rich tea is a video production company specialising in creating narrative driven content for some of the biggest brands in the world using cutting edge technology. Keen to challenge the limits of this fast growing medium, Jack has used his background in post-production and tech innovation to become a pioneer for emerging 360 and VR technologies.
website : www.richteafilms.com
Director, Joe Steel VFX Joe Steel is a VFX Artist and multicam expert, specialising in 3D/4D scanning for AR and VR (free viewpoint media) platforms. Joe graduated from Ravensbourne College of Design and Communication with an MSc in 3D Stereoscopic Media, 2012. Since then, Joe has worked on many cutting edge projects all over the world. Recently working in San Francisco for GoPro. As an ambitious VFX artist, Joe is at the forefront of new technologies, including; interactive media, stereo 3D, camera-array, photogrammetry and 360 spherical imaging. His specialist skills have pushed him to the forefront of developing new technologies. Using 3D applications such as The Foundry’s Nuke and Autodesk’s Maya. Joe uniquely uses VFX pipelines in development work and to produce innovative projects.
CEO/ Co-Founder Visualise
Henry has been producing VR content since 2006 and co-founded Visualise in 2013, following the success of covering the London 2012 olympics in 360 degrees. Since 2013 he has grown Visualise into one of the world’s premiere VR studios, producing over 100 VR experiences for brands that include Google, the Economist, Audi, Mercedes F1, the FT, Doctors Without Borders and the BBC. Their work has won numerous industry awards and Henry frequent speaker and commentator on VR internationally.
Michael Takeo Magruder
Michael Takeo Magruder is a visual artist who works with new media including real-time data, digital archives, immersive environments, mobile devices and virtual worlds. His practice explores concepts ranging from media criticism and aesthetic journalism to digital formalism and computational aesthetics, deploying Information Age technologies and systems to examine our networked, media-rich world. In the last 15 years, Michael’s projects have been showcased in over 250 exhibitions in 35 countries, and his art has been widely supported by numerous funding bodies and public galleries within the UK, US and EU. Several of his VR artworks are held in the Rose Goldsen Archive of New Media Art at Cornell University, and in 2015 he was awarded the Immersive Environments Lumen Prize for his VR installation A New Jerusalem.
Co – Founder and CEO of Parable
Prior to launching Parable, he spent over 20 years creating and producing high profile documentaries and factual entertainment television programmes for the UK’s major broadcasters. He was creative director of Jamie Oliver’s Fresh One Productions and most recently was director of programmes at The Garden Productions, producers of Channel 4’s 24 Hours in A&E and 24 Hours in Police Custody
Creative Director BBC & DCMS
Will is currently consulting with DCMS following the publication of The Cultural White Paper & a Government Review aimed at making the UK a world leader in Digital Culture. A narrative framework and recommendations will report later this year. Will also sits on the funding and investment working group for immerse U.K. a cross sector network for business and research organisations using virtual and augmented reality to drive productivity, social and economic growth. He was the editorial lead for the BBC’s innovation platform Taster which has commissioned and developed a variety of 360 and VR projects to date.
Director – Games Research, IHS Markit
Piers co-ordinates and drives VR, AR and MR research across both consumer and professional markets for IHS Markit, the Nasdaq-listed research company. For over a decade he has also led a team of analysts tracking the evolution of the $100 billion games sector across all major games sales channels and is an acknowledged expert on the transition of the industry to a digital business. Piers is a regular speaker on the VR and games conference circuits and is also regularly quoted by both specialist and mainstream press on VR and games-related topics.
Creative Technologist, Future Cities Catapult
Co-founder of Studio Zero
Shaun Co-founded Studio Zero and is bringing WebVR to various clients, showing them the possibilities and building them interactive storytelling, products and experiences.
We’ve worked on things for Airlines, Medical Research and 360 content producers and in any spare time, I can be found creating experiments in VR and deep diving into some R&D.
Carl H Smith
Director of the Learning Technology Research Centre (LTRC)
Carl H Smith is a Principal Research Fellow based at Ravensbourne. His background is in Computer Science and Architecture. He has won over £6 million in research funding and has 16 years experience conducting R+D into the application of hybrid technologies for perceptual and cognitive transformation. He is working on the newly funded Horizon 2020 project [WEKIT] Wearable Experience for Knowledge Intensive Training’ which will use the latest in wearable and motion tracking technology to create ‘wearable experience’ – an entirely new form of media. His other research interests include Embodied Cognition, Spatial Literacy, Perceptual Technology and Human Centric Methodologies and Pedagogies.
Regional sales director, Quantum
Christo Conidaris draws on over 12 years of sales and product management experience in IT services and data protection and over 20 years in the technology sector. He specialises in areas such as cloud computing, virtualisation and data management and his key responsibility is to build and develop a successful EMEA team. Prior to Quantum, Conidaris was VP Sales at Sungard where he helped the team exceed its $23m target by over 102%. He’s also held senior positions at Sepaton and ADIC and holds a National Diploma in Computer Data Processing and a private pilot’s licence.