Dean Johnson

Dean Johnson

Head of Innovation, Brandwidth As an accomplished design leader, writer, presenter, BBC tech pundit and Head of Innovation at Brandwidth, Dean Johnson is shaping the connected future for Automotive, Publishing, Music, Film, Education and Leisure sectors with the emphasis on user experience and engagement. Dean is a Fellow and former VP of the Chartered Society of Designers and a Mentor for the British Fashion Council. www.hellobrandwidth.com

Solomon Rogers

Founder/MD REWIND (FX) After founding REWIND (FX) in 2011, Sol has grown the company year on year to an industry leading tribe of vibrant creatives, producing Virtual Reality, animation and creative technology installations for some of the world’s largest brands. Sol is regularly asked to speak at high profile international events, quoted in marketing, advertising and event trade publications, as well as appearing on TV and in national newspapers. http://rewind.co

Sarah Jones

360 Immersive Lab After a decade in television news, Sarah moved into academia and is leading research within the narratives of 360 immersive journalism. Through this technology, Sarah has been developing immersive storytelling practices. This is combined with building immersive educational experiences, which will give the opportunity for a student to explore conflict, emergencies and crisis situations whilst building their own learning experience.

Jed Ashforth

Senior Game Designer, Playstation VR “Jed officially has the best job in the whole world: Spending every day exploring new virtual realities, charting the best practices for this incredible new medium, and advising PlayStation® developers on how to build the greatest, most innovative gameplay experiences for PlayStation® VR. ”


Rachel Derbyshire

 Co-Founder & Creative Director , ChroniclesVR


Duncan Burbidge

Executive Producer Duncan is Executive Producer at The Third Floor’s UK­based studio, overseeing operations, sales, recruiting, business development and client relations for Europe’s largest previs team. Under his supervision, The Third Floor London has become a go­to source to help directors and producers visualize and plan their projects, with notable film, television and commercial credits including Marvel’s The Avengers: Age of Ultron, Disney’s Maleficent, Warner Bros.’ Edge of Tomorrow, Superbowl and other ads and HBO’s Emmy Award­winning Game of Thrones. thethirdfloorinc.com

Joseph Steel

Director, Joe Steel VFX Joe Steel is a VFX Artist and multicam expert, specialising in 3D/4D scanning for AR and VR (free viewpoint media) platforms. Joe graduated from Ravensbourne College of Design and Communication with an MSc in 3D Stereoscopic Media, 2012. Since then, Joe has worked on many cutting edge projects all over the world. Recently working in San Francisco for GoPro. As an ambitious VFX artist, Joe is at the forefront of new technologies, including; interactive media, stereo 3D, camera-array, photogrammetry and 360 spherical imaging. His specialist skills have pushed him to the forefront of developing new technologies. Using 3D applications such as The Foundry’s Nuke and Autodesk’s Maya. Joe uniquely uses VFX pipelines in development work and to produce innovative projects. http://www.joesteelvfx.com/

Edward Miller

Virtual reality entrepreneur Edward Miller is an entrepreneur working in the field of interactive imagery. Having started his first company at university, Edward has produced interactive imagery for the likes of BBC, ESNP, Vogue, NHS, Daily Mail and Royal Ballet. He has worked in several startups centered around virtual reality including Immersivly & Medical Realities. In 2014, he produced the first news documentary for the Oculus Rift & captured the first 360 degree video of a live surgical operation at the Royal London Hospital.

Marisol Grandon

Marisol is Head of Creative Content at Department for International Development. She is inspired by virtual reality, technology, stories and everything in between. She and her team are recognised for innovation in social media, beautiful storytelling, low-cost campaigns and high quality, original photography, video and design – all showing the impact of DFID’s work in developing countries. She’s a former journalist, having worked at the Telegraph and the First Post.

Carl Addy

Carl Addy is Creative Director at The Mill. Carl also directs projects through Mill+; an integrated team of directors and designers focused on concept-to-delivery creative partnerships backed by the artistry, scale and power of The Mill. Carl’s previous directorial highlights include BFI’s recent brand film titled Film is Fragile, the D&AD 2015 Title Sequence and the highly acclaimed music videos for We Are Shining, Road and Wheel.
His most recent creative endeavour saw him collaborate with The Guardian on their groundbreaking and haunting VR experience, Solitary Confinement, in which the viewer is confined to a cell for 7 minutes, giving a glimpse into the world of solitary punishment.
The New York Times heralded the experience as one of the eight best films they saw at Sundance Film Festival this year and deemed it “technically the most sophisticated realisation of the potential of storytelling within an interactive mobile VR experience”.

Mike Alger

Mike Alger completed his postgraduate work at Ravensbourne focusing on VR interface design. His videos summarizing the process were shared amongst the VR community and he recently joined the virtual reality team at Google.

Robbie Cooke

Marketing & PR Manager, Rebellion Robbie Cooke is the Marketing & PR Manager for Rebellion, one of the UK’s oldest and most respected independent games developers. He has over eight years experience in digital marketing across the publishing and video game industries, and is currently working on Rebellion’s anticipated PlayStation VR reboot of the classic 1980 Battlezone game that inspired the Tron films and a whole generation of gamers. http://www.rebellion.co.uk/

Ian Watkins

Founder/ MD, 360 Events Through a love of new technologies, Ian developed an interest in 360 video. This rapidly led to becoming the founder and MD of 360events (www.360events.co) with an aim to create high quality immersive film content and deliver professional film productions for a range of projects. Wanting to get the best from the leading 360 video software Kolor AutopanoVideo, Ian contacted Kolor, now owned by GoPro, and discussed training options. This led to travelling to France to undertake intensive training in the software. Ian is now the only official UK Kolor GoPro Academy Certified Trainer, offering 360 video training in creating immersive video content. http://www.360events.co/

Christopher Nundy

Innovation Manager, BBC


Michiel Frackers

Chief Representative Europe, Jaunt VR http://www.jauntvr.com/

Matt Golding

Rubber Republic http://www.rubberrepublic.com/

Elliot Myers

Roto VR www.rotovr.com

Matt Ratcliffe

Founder, Masters of Pie www.mastersofpie.com 

Lawrence Weber

Managing Partner, Innovation Lawrence has over fifteen years experience in digital, integrated and creative agencies, including LBi, LIDA (M&C Saatchi), Work Club and The Brooklyn Brothers, joining Karmarama in 2012. In that time Lawrence has worked on global projects for BBC Worldwide, British Airways, Nokia, Range Rover and Unilever. Lawrence is co-chair of the IPA Brand Technology Group, member of the BIMA Executive Committee, a member of the Google UK Creative Council and a start-up mentor for The Friday Club As Managing Partner Innovation, he helps clients get the most from new technologies and the start-up community, in particular for Unilever via Unilever Foundry. http://www.karmarama.com/

Daniel Harvey

Director & Global Practice Lead, Experience Design, SapientNitro

He’s led groundbreaking work with clients like HBO, NatWest, and Verizon. His work wins awards at the likes of The Art Directors Club, Cannes, and The One Show and BIMA recently honored Daniel in their annual Hot 100. It earns media attention from the likes of Ad Age, The Guardian, and Wired. He speaks and writes about experience design at The Drum, IxDAConference, and SXSW and mentors startups on his own and alongside Techstars.


Henry Stuart

CEO/ Co-Founder Visualise www.visualise.com

Prof. Mike Phillips

Professor of Interdisciplinary Arts at Plymouth University ( School of Arts & Media, Faculty of Arts), the Director of Research at i-DAT.org and a Principal Supervisor for the Planetary Collegium. His R&D orbits a portfolio of projects that explore the ubiquity of data ‘harvested’ from an instrumentalised world and its potential as a material for revealing things that lie outside our normal frames of reference – things so far away, so close, so massive, so small and so ad infinitum. He manages the Fulldome Immersive Vision Theatre, a transdisciplinary instrument for manifesting (im)material and imaginary work. i-dat http://i-dat.org/

Michael Takeo Magruder

Michael Takeo Magruder  is an internationally recognised visual artist and researcher based in the Department of Digital Humanities, King’s College London who works with digital and new media including real-time data, immersive environments, mobile devices and virtual worlds. His practice explores concepts ranging from media criticism and aesthetic journalism to digital formalism and computational aesthetics, deploying Information Age technologies and systems to examine our networked, media-rich world. http://www.takeo.org/#

Ruth Gibson & Bruno Martelli

The London-based artistic collaborative Gibson/Martelli – dance and visual artist Ruth Gibson & artist Bruno Martelli – create installations and performance spaces using computer games, virtual reality, print and video technology. Their practice is an investigation into the body and landscape, the notion of space and simulacra and the sublime. Formerly known as igloo, their first collaboration WindowsNinetyEight was nominated for a British Academy of Film and Television Arts award (BAFTA). They have received awards and commissions internationally, from National Endowment for Science Technology and Art (NESTA), the Henry Moore Foundation, the Arts Council England, and the Arts and Humanities Research Council (AHRC). http://www.gibsonmartelli.com/

William Latham

William was CEO of computer games developer Computer Artworks Ltd from 1994 to 2003, hit games produced included The THING (Playstation2, Xbox and PC) which sold in excess of one million units world-wide, and was Number 1 hit in the UK and Germany . The Thing was published by Vivendi Universal in USA and Europe, and by Konami in Japan and the Far East . (The Thing game was the sequel to the cult John Carpenter Film The THING starring Kurt Russell).

He has a wealth of experience in games development and games business and has managed (and closed) contracts valued $200K to $5m with Microsoft, Nokia, Atari, Vivendi Universal, SCi, Sony SCEE and Virgin Interactive. He has direct experience in film rights negotiation, copyright issues, games negotiation, digital assets management and games technology development.


Chris Etches

Founder, Fourthwall Founded in late 2014, Fourthwall have created mobile VR experiences for clients such as SyFy Channel and Mattel, alongside creating their own projects including Swerve, the world’s first VR Twitter-client and Dream Horse, a VR-based pet horse for kids.


Nick Pittom

Fire Panda


Pere Perez

Managing Director, Visyon 360 A true passionate of innovative technologies, in 2013 Pere created VISYON, a company focusing on immersive experiences through emerging technologies and human interaction. VISYON now counts with over 40 staff and offices in Barcelona, Madrid, London, Eindhoven and Sao Paulo, creating award winning projects for innovative use of emerging technologies – Visyon won 5 awards in 2015. http://www.visyon360.com